humblewood subclasses

placed in comparison to humans in other campaign settings, size categories can be adjusted accordingly.Height and Weight This is entirely a matter of taste. Joining forces with the humblefolk, the birdfolk army, known as the Perch Guard, drove back the bandits, bringing peace and security to the region. The community domain focuses on the ties that bind all people together. Ability Score Increase. Holly Conrad Twitter: @HollyConrad Twitch: @commanderholly6 ForewordPreface by leesha hannigan When approaching the art direction for Humblewood, I wanted to express that this is a worldfull of vibrant, diverse characters, living in an expansive forest with a rich and intricate history. creature (chosen by the creature when consumed).Community Domain Features Channel Divinity: Community Watch Cleric Level Feature Starting at 6th level, you can use your Channel Divinity 1st Domain Spells, Blessing of the Hearth to instill a feeling of vigilant protection in you and your allies. Only the truly foolhardy among them are taken in by Darkvision. On aAdd the number you roll on your Bardic Inspiration die + your failure, the creature dealing damage takes an amount of radiantWisdom modifier (minimum of 1) to the damage dealt by damage equal to your Bardic Inspiration die.the spell. If no other creatures are present within 5 feet of them, they waste their reaction attacking the air where you once were. You may use Dexterity instead of Strength At 14th level, even if the target fails their for the attack and damage rolls of these unarmed strikes.saving throw they only take half damage from The damage die used for these unarmed strikes is thethe effect. 1 lb.Strig 3'10" +2d10 80 lb. Bykind of great bureaucracy, but as sacred traditions passed from spending 10 minutes, you may create a number of delicious,generation to generation. You can choose to reroll any attack,those who pass judgement. You can choose to bite as an unarmed strike thatHowever, where corvums are studious, vulpins are more deals 1d6 points of piercing damage, which can be calculatedcreative. Others have been told since birth that they were blessed by the wind, much in the way the Amaran-d6 Bond thine Reya was in the old tales. One With the Wood. If you would fall at least 10 feet in this way, you may fly up to your movement speed in one direction you choose,For Personal Gain although you cannot choose to move upwards, landing in the space you finish your movement. 18th Two For Flinching, Brutal Brawler Improvement, Blindside Improvement You may choose the order in which creatures within thespells area are affected. The pulley system was so successful thatbirdfolk perches beyond Alderheart have adoptedthe technology.28 Chapter 1 | Welcome to the WoodDepending on the materials available, a Game Master(GM) may rule that you cannot craft an item in this way. You can publish your book online for free in a few minutes. At 15th level, the damage dealt by your blindside increases to 7d6. either does damage, or prevents damage ll You have advantage on Charisma checks made against one option under their attack, legendary, or beasts that are of Large size or larger. Ranking the Druid Subclasses in D&D 5e - Tabletop Joab They areusually as adept at pick-pocketing as they are at sneaking up 6 You mess with my friends, you mess with me.behind a cart to liberate its valuables. This striving is what propels some cervans to posi- a different subracepronghornsand are thought to betions of great import throughout the Wood. Any creature that misses you with a meleeattack while you are curled up takes 2d4 pointsof piercing damage from your sharp quills. Press J to jump to the feed. There are dozens of variations of feathers, drop any held items as part of your reaction to spread yourcolors, and patterns even between gallus of the same subrace. This feature also feels a bit redundant; as you can always ask to use an alternative ability score for a skill check if you can justify it. Storytelling on its own has always been connected to nature. Within this book you will find all the tools you need to build your character, travel the land, and create your own Humblewood story. Alignment. SPEECH OF THE ANCIENT BEASTSll During combat, you can use your action to make an Intel- ligence (Investigation) check against any creature you have You have a special connection with the natural world. Mapachs are hearty and crafty, and possess a climbing speed, Gallus characters with ostentatious, colorful plumage are which means many members of this family, including polecats,generally better suited to the bright gallus subrace, while those would be good fits.with modest, earth-toned feathers might be better suited to thehuden gallus subrace. Cervans reach maturity around 12 years. While doing so, you continue to fall gently at a speed of 60 feet per round, taking no fall damage whenA Varied Folk you land. If the attack hits, you add +10 to the At 6th level, you have learned how to deepen your pact attacks damage.with the warlock you once met. The birdfolk races of Humblewood are as diverse and unique as the forest itself. Hexbound Teaser v2: An Introduction to Witchcraft (PDF) - Hit Point Press You gain proficiencyin the Insight skill.Kindled Corvum As a kindled corvum, you know implicitly that you arethe smartest in the room. Strigs are normally good aligned, having astrong sense of fair play as well as a tendency to see the best inothers. It often happens that while traveling, a bard ture may choose whether or not to add the Bardic Inspirationwinds up sharing their campfire with a motley assortment of die to this roll.wandering adventurers who may impart valuable lessons inexchange for a lively song or a well-told tale. #1. the overextended Perch Guard for aid, only to see help arriveUnlike the birdfolk, whose shared language, histories, myths, too late, if at all. You can expend one use At 6th level, your practice allows you to weave wardsof your Bardic Inspiration when you cast this spell to change that retaliate against those who would harm your allies. Itlife in Humblewood, and are spoken widely. most treacherous terrain. Number 2 - The Circle of Stars. Other 5e races who choose to dashes, and dots. in the basics of combat triage. (2d4) lb.32 Chapter 1 | Welcome to the WoodCervan Hedge Cervan characters could be imagined as elk, moose, or While inspired by hedgehogs, having a hedge characterantelopes. Your base walking speedincreases to 35 feet. If I remember correctly, something in the night domain is missing a use limit, based on how I would design it. You have proficiency with improvised weapons, and treat any improvised weapon you handle as if it has the . Animals connect us to nature and are a conduit for powerful storytelling. By spending an action and giving words of Nature skill.advice or encouragement, you can inspire an ally who is able Seedspeech. You can cast charm person as a 1st level spell with this trait, and regain the ability to do so when you All vulpins have a natural connection to the magic of the finish a long rest. It also meant a world full of secrets, hidden dangers, and obstacles for a party of adventurersto overcome. The Sight will sometimes visit a cervan only once instands and groves far from birdfolk perches. Genius ideas created by mapach even capable of passing for a disguise (if you crafted an articlehands frequently began as scroungecraft prototypes. Humblewood is an exciting new Campaign Setting for 5e DND that includes 10 original player races, new monsters, magic items, and a compelling adventure for 1st to 5th level characters. The Humblewood campaign setting successfully Kickstarted in April and the PDF just went out to backers. There are two main subraces of gallus: bright and Huden Gallushuden. These isolated communities were vulnerable to an organization of brigands and marauders who called themselves the Bandit Coalition. To protect themselves from the Coalition, the bird- folk built fortified cities in the forests canopy. Our jobs are time consuming, our lives are hard and complicated, our food is grown in places we will never see and sits on a shelf for our consump- tion wrapped in plastic. You know one cantrip from the sorcerer spell list.of birdfolk cities. Compared to Travelers Tricksstudents of other Bard Colleges, a special kind of sensibilityis important for the College of the Road. If you roll initiative and have no uses of Bardic Inspiration remaining, you regain one use of it. Choosing a selection results in a full page refresh. (Chaotic)6 Compromise. According3 determination. In the world of Everden, nestled between the mighty Crest mountain range and the vast marshes of the Mokk Fields, lies a mystical forest known as Humblewood . The guardian spirit is Large, and takes the appearance of can expend one use of your Bardic Inspiration to target onea spectral predatory cat. This ability has numerous useful applications and it can be used to solve puzzles and pinpoint the price of treasure. Here familiar beasts grow to unusual sizes, bearing markings and patterns unique to the Wood. A fox-like race, while Vulpins lack mobility options that otherHumblewoodraces possess,they are a wily race thathas a slew of abilities that can frequently be of use in numerous circumstances. While I think it comes into its own more at level 7, it doesn't get its best stuff until 10th which may be abit on the late side; it'll depend a lot on what your DM does for a character using improvised weapons if others are getting magic weapons. Any Bardic Inspiration gained in this way can only be used to perform your favorite trick. The weapon must have the two-handed or versatile property for you to gain this benefit.ll Two-Weapon Fighting: When you engage in two-weapon fighting, you can add your ability modifier. These times have longsince passed, but cervans still possess a wariness that makes it Ability Score Increase. Maybe theyll have a story of their own to tell you, too. They are as often shunned for their world. They livecontain the odd family of jerbeen, or a few lone hedges. At the discretion of the GM, your Humblewoodhave a flat weight modifier. These things disconnect us from the story of nature, from the story of life and the changing of seasons and our connection to the world around us. They reach adulthood at 15 years,and live well past 90 years.30 Chapter 1 | Welcome to the WoodaMy dearest, though your dangerous and reckless lifestyle worries me so, I know that you will outwit any opponent who comes your way - Love letter excerpt from Tybalt Hillshaw to his bandit lover Chapter 1 | Welcome to the Wood 31Characters In the Wood embodying one of the folk This chapter outlines how you can customize your charac- Altering Race Sizeter, everything from physical characteristics, backgrounds, The sizes listed in the racial descriptions representclass options, feats, and spells, all in keeping with the flavor suggested averages of the various races. throughout the Wood.Vulpins should be represented as wild animals, to illustratethe duality of their sophisticated yet savage nature. (Lawful)3 Egotism. Press question mark to learn the rest of the keyboard shortcuts. When providing Acrobatics Lessons. But quit- Captains are the glue that holds each bandit team together,ting the Bandit Coalition isnt so easy. Play as one of the five core humblefolk races: Once a loosely organized confederacy of crime, its ranks have swelled with humblefolk displaced by the spreading fires who have turned to banditry to survive. Exploration. 1 I cant accept anothers suggestion once Ive set my path.3 I am gifted by the wind and destined 2 I expect nothing less than reverence from for greatness. All rights reserved. Team Tactics. Cervans are eminently practicalaway future. They also tend towards the rule of law, not as a ity to conjure a magical feast for the rough road ahead. Through careful planning and execution, their diversions can keep cart drivers You were once a member of the Bandit Coalition, occupied just long enough for the lifters to do their work, ormoving from place to place, ambushing and robbing passing create a seamless opening for an ambush.merchants. Youyou. Your base walking speed is 25 feet.wounds run deep with hedges.One With the Forest Gifted with a unique connection to the Great Rhythm,hedges are tied into the natural world in a fashion similar tothe connection possessed by some gallus. Languages. Not long after the founding of Alderheart, a massive forest fire known as The Great Calamity burned a portion of the Wood. Staff Writer, Paul DiSalvo is a writer, comic creator, animation lover, and game design enthusiast currently residing in Boston, Massachusetts. Additionally, you have advantage on Strengthfor superiority, strigs use their immense strength and stamina (Athletics) checks made to climb any surface your talons couldto endure even the most punishing assault. Cervans who have seen visions in this proficiency in one of the following skills: Athlet-way are known as The Sighted, and after ics, Medicine, Nature, or Survival.this initial event, some will suddenly findthemselves receptive to visions of the past,present, and future.22 Chapter 1 | Welcome to the WoodSurge of Vigor. additional bonus to the saving throw. Use left/right arrows to navigate the slideshow or swipe left/right if using a mobile device. Tools, along with any other item that wouldhave built such interesting or unique creations achieve celebrity logically break on its first use (caltrops, arrows), will becomestatus among mapachs, going on to showcase their skills in useless afterward. Tender subclasses. Humblewood is an exciting campaign setting for 5th Edition that includes ten original player races, new monsters, magic items, and a compelling adventure for 1st to 5th level characters. You cannot glide while carrying heavy weapons or wielding a shield (though you may Given their heightened senses, often raptors appear to be drop any held items as part of your reaction to spread yourdistracted or deep in thought. Over time, more and more humblefolk migrateddecisions which impact all of Humblewood. Don't think there are currently stats for a +2 bar stool. They are figures that inspire with Skill Proficiencies: Deception, Survival their skill and bravado. Gaining +2 intelligence, Corvum gain proficiency in a player's choice ofArcana, History, Nature, or Religion. You may also apply this technique to any attack roll you make with advantage. Only they can quell the raging flames that have been unleashed upon the land, and restore balance to the realm. You have proficiency in either the Deceptionor Persuasion skill. 7 I never really had a plan in life, I tend to just go Thugs are the muscle of a bandit group, and use their with the flow.size and strength to intimidate merchants into giving upwithout a fight. You are able to interpret their responses in simple language. Those days are long since gone,but the memory of the sinister vulpin has yet to fade fromthe minds of the humblefolk, who endured great suffering attheir hands. (Chaotic)46 Chapter 1 | Welcome to the WoodNew Feats a knack for adventureThe following new feats are appropriate for campaigns taking place in Humblewood.AERIAL EXPERT OPPORTUNISTIC THIEFPrerequisite: Glide trait You have learned the tricks of the trade of thievery, allowingYears of practice or an innate talent have made you adept at you to exploit opportunities for pick-pocketing both in andgliding. You have proficiency in the Inspiring. You can speak, read, and write Birdfolk.years. The guardian spirit will damage equal to your Bardic Inspiration die.remain for as long as you concentrate on it, up to 10 minutes. Alignment. You are capable of burrowing through soil, but areunable to dig through anything more substantial with justyour clawed hands. my abilities.6 I get embarrassed easily, even when someone 6 I find hard to trust other birdfolk. This ensures that everyone knows what their Suggested Characteristicsjob is and lessens confusion in the heat of a robbery. However, if suddenly frightened, theirfeelings and sensitivities of others, something considered to be quills reflexively flare out and stiffen, an accident which canof utmost importance in hedge society. In reality, even the humble pigeon has an interesting life, we just dont see it as we pass them on city streets without giving them a second look. While doing so, you continue to fall gentlyat a speed of 60 feet per round, taking no fall damage when20 Chapter 1 | Welcome to the WoodSubrace. Play Hawks And Doves Instead Of Orcs And Elves In Humblewood - Forbes This ability allows a Corvum to examine an object, gleaning any magical properties it may have, how said properties function, and even that object's rough financial value! You may notice that the weights for birdfolk races aresignificantly lower than for humblefolk of similar size. Your Charisma score increases by 1. common people.4 I have no time for those who doubt me. . Thebirdfolk have hollow bones, reinforced by special internalstructures that act as struts. It is also worth noting that regardless of class, Hedges gain druidic abilities, automatically have access to the druicraft cantrip and learn the Animal Messenger spell at level two. visit Humblewood will want to know Birdfolk. D&D Best Fighter Subclasses for 5th Edition. Your Charisma score increases by 2. making it a perfect starting point for new players. As a bonus action, you can use your powerfulknife sharp and shows a level of respect for oneself. Discover the best professional documents and content resources in AnyFlip Document Base. Plants in the Wood do not experience the world in terms of sight, but most can feel differences in temperature, describe things that have touched them, as well as hear vibrations that happened around them (including speech). Please enable JavaScript to get the best experience from this site. The World In the world of Everden, nestled between the mighty Crest mountain range and the vast marshes of the Mokk Fields, lies a myst When not activelyas cowards in the eyes of outsiders. Chapter 1 | Welcome to the Wood 41Misdirection At 7th level, you are adept at using words and gestures to taunt or fake- out your opponent, turning their lack of composure against them. When you reachtruly skilled can command an entire room through sheer force 5th level, you can cast fear with this trait, and regain the abilityof presence. These food items will last up to 8for the violation of the goodwill that any community ought hours or until the end of a rest, and will never spoil. Dexterity might be a trickier one to justify normally, but if you're trying to do it in combat anywaythen if you're fighting in a dextrous way it seems reasonable already to ask for that. (Neutral) Cynicism. Additionally, any creature you put to sleep cannot be Alternatively, you may learn Thieves Cant.woken until the start of your next turn. Size. When falling you can use yourreaction to spread your arms, stiffen your wing feathers, andslow your descent. While ages fluctuate, gallus reach maturity around 18and can live anywhere between 70 and 100 years. The first birdfolk race of this list, Gallus resemble a variety offowl ranging from chickens and roosters, to pheasants and turkeys. Of the People. Hedges take longer to mature than most other races,not an evil force but simply represents an imbalance which reaching adulthood around 20 years. Danger lurks in Humblewood and there are those who are set to prevent this message from reaching those who need it most. Being small and Jerbeen.and not particularly strong gives them a perspective that allowsthem to easily empathize with others, though not all jerbeensshare this compassionate outlook. A jerbeens home can containseveral generations, including extended family and cousinsliving together under one roof. DnD Best Homebrew Classes (Top 10) | GAMERS DECIDE I am starting a new humblewood campaign and I want to know what you guys think of the subclasses. If you would like to contact directly at customer service, you can call on this number also 1-888-280-4331. Wisdom affects how powerful your trav- must have at least one hand free in order to quickly staunchelers tricks are, as well as how hard they are to counter. Chapter 1 | Welcome to the Wood 19Strig imposing yet kind Strigs are the most imposing of the birdfolk races. They can reach a respectable old age by bird-folk standards, living around 80 years. Corvums reach adulthood at around 18 years.They live slightly shorter lives than other birdfolk,approximately 70 years. When tragedy leaves it naturally.children in their village orphaned, it is customary for gallusfamilies to take them in. It has been ruled for generations by the birdfolk who inhabit the Great Tree-City of Alderheart. Ability Score Increase. Convincing. The humblefolkwitnessed by the birdfolk, who were just then beginning are resilient, and each race will devise a way to survive in thisto shape the trunk of Alderheart. Their undeniable skill in matters of logistics complete a long or short rest before you can use it again.and planning make them valuable to councils and powerfulindividuals alike. A fighter who hits hard and fights dirty, the Scofflaw balksat the ideals of honor and tradition, doing what they need tosurvive. * You made a shady bargain with a haggard quality, you can expend one use of your Bardic Inspiration towarlock. Either way, the future of the Wood is yours to write. Ive been exists. Won over by the art and thinking it would be a fun introduction to roleplaying for my young kids, I splurged on the box set and now have a 224 hardcover book in my hands. Scroungecraft allows Mapach to spend up ten minutes at a time to cobble together makeshift items that, while not very sturdy, are quite functional. You have a swimming speed of 25 feet. larly, raptors, a race whose physical characteristics resem-Here are a few tools to help you flesh out the look and feel ble birds of prey, could reach around 5 feet in height.of your character. Despite typically being dark-feathered, a variety of including chinchillas, could be used for visual inspiration ascolorful corvids exist. Jays, nutcrackers, and jackdaws well. You gain the following benefits:ll You may choose to land your glide in a space occupied by ll You gain proficiency in either the Survival or Nature skill. Survivor. The wind speaks to my soul, and I am bound to go wherever it directs me. Additionally, you have advantage on Strength Raptors are adept at living off the land. We dont know these tales as we weave our own, but the connection is still there. normally leap in either case. An ally must be within 60 feet gency triage. Subrace. unique perspective.4 Im slow to trust someone new, but open up 4 I project my insecurities onto others. You have a climb speed of 20 feet. The wind chose me to be a brave warrior up to become a holy figure, a prophet, or a fabled hero. Domain of Night. of life and growth believed to watch over all cervans. Youare most capable when immersed inthe forest. nas would also work.Corvum Jerbeen Birds which are known for their dark coloration, such The jerbeens are inspired by jerboas, a kind of jumpingas crows, blackbirds and grackles, would be a good visual mouse. You can always recall the general layout of the terrain around you while traveling along the2 Whenever I see something valuable, I cant help forest floor.