warframe impact to slash

Gas is created by combining Heat and Toxin. It's not without its flaws though. Learn everything about Warframe's Ash. They tried indirectly nerfing Slash by getting rid of the 4x proc priority of IPS which also indirectly buffed Puncture and impact because the Warframe community will throw a massive fit if they did nerf Slash directly as they tried to propose years ago. pretty basic question, I recently came across a guy in a mission that managed to 1 shot acolytes without armor stripping and he used a contagion but I cannot seem to replicate that I tried no strip with corrosive I used viral and stripped I even used eclipse arcane fury and void strike and somehow the damage does a measly 70k with a heavy attack and takes 5 to kill an acolyte but several . 1. basically, the idea behind this is, if you use mod space for a stat, you should be compensated for it and if you use 2, then you should be double compensated. i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. The reason is because Slash and Viral status dont work on it , slash bleed is probablythe very reason they made it not work. Void damage strips Sentient resistances, although only Operator Amps can damage Eidolon shields. Snipetron Vandal is a Puncture damage-dealing Sniper rifle with a base critical chance of an incredible 28%. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. Bring some form of armor strip to maximize Viral's damage output. The damage system we have now should be further simplified. The simplest solution would simply be to buff the IPS mods with secondary stats. Impact Impact's effectiveness versus Shields and Machinery makes it a great damage type against the Corpus. 14 Tenet Livia. Similar goes for Impact. Related: Warframe: Revenant Complete Guide Drops, Abilities, And Builds. As above, you dont generally want to use them. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. these suggestions keep getting chosen, but it is not resolving the actual issue, IPS is bad. Only to then have the community complain that they want harder content. Elemental mods do take from the total of the added physical damage, so a +10% fire would do an extra 15 fire damage. Full Cons include low Impact and Slash damage, which makes the Warframe weapon less effective against shields and health. The mod is most useful either on certain Gunblades (, Both ranged and Heavy Attacks of these Gunblades and, The mod is most useful on melee weapons with high attack speed, and on. This is what i was intending to mean, i just didnt indicate it with so much detail. Vaikka Plains of Eidolon avautui Warframe-kampanjan alussa, se ei ole oikea paikka uusien pelaajien viett aikaasi. Thanks! Elemental should complement base stats, which is exactly what my suggestion does, but also makes the other stats useful if you throw on another mod. Against 6000 Alloy armor with 95% Damage Reduction: Against a Sortie level bombard in this example, Radiation deals 18x more damage than Magnetic. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Cannot produce multiple procs in a single instance of damage alongside any other. hunter munitions will apply Hack as the 1 mod effect, 2 if you equip a second slash mod. It's a design problem when Bleed tics deal more damage than Puncture damage. Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. Only increases the Impact damage of rifles. It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. If armor didn't scale, and enemies had fixed armor, Puncture would actually be better than Slash against armor at all levels. June 26, 2020 in Weapons first remove all stacking from base IPS statuses, including slash (make bleed status cause the enemy to take 10% extra damage), then make all IPS mods have +1 to the respective new status (like syndicate mods) and apply the new statuses to weapons that don't have base IPS statuses (since they would be taking mod space). WarFrame PvE MMO-Lite . 599K subscribers in the Warframe community. 10 stack suggestion is OP for crowed control, status weapons can get 10 stacks in a matter of 1-2 shots/hits. The problem with IPS mods working like elementals would be the fact everyone would just throw on Slash on everything with even a bit of status chance and not even bother with Puncture or Impact, but that is just the symptom of Bleed being that good. 1XIV. General Information Damage types are divided into certain categories: Status staggers targets and increases HP threshold for Parazon finishers, Status reduces the target's damage output, Status shocks enemies, chaining electricity to nearby targets, Effective against flesh and bypasses shields, Status creates an AoE that deals damage over time, Effective against Overguard and resets Sentient resistances, Status creates a dome that magnetizes projectiles toward the dome's epicenter. Each weapon now also gives three different types of damage: impact, puncture and slash. and if you dont have the elemental mods you need to build optimally. They are the physical elements of the game. - Warframe Update 29.10 Corpus ProximaLooks like we get somewhat of a fix for Impact primary and secondary weapons in the form of two new mods that can proc slash on impact procs. thanks for the help everyone! The fact that people stay away from impact weapons if they can is a great example. Gallery Old appearance Patch History Update 11.0 (2013-11-20) These elements typically come with more potent damage modifiers and status effects. Espaol - Latinoamrica (Spanish - Latin America). everyone knows that DE may nerf it into the ground like Gas, so why not support something that will actually be good and fairly balanced? its the same reason you take toxin now (used to be gas/slash) for corpus. Gaming News Guides Reviews Gfinity Tech Only Mobile Gaming Planet Crypto Sign Up . True damage is an unlisted damage type that some Warframe abilities possess. Warframe: Is Shattering Impact Worth Using in Eidolon Hunt? Posted by 5 years ago. Covering the hottest movie and TV topics that fans want. Single Element: +25% Slash is the best IPS damage type. The xoris doesn't have the slash proc, but it does have much larger AOE and does decent damage to all targets in that aoe. The only sensible choice which would bring down Slash to the level of the other damage types would be to get rid of Armor scaling altogether and only scale health. For example, unless you really want a specific double elemental combo to exploit a certain weakness or for a status proc, a faction mod + 3x 90% elementals will give you a higher raw damage than 4x 90% elementals. It acts similarly to Puncture, reducing an enemy's lethality while inflicted with the effect. They can be very good mods to stick in as well if you don't want to disrupt your elemental combos - so if you want Fire + Corrosive but adding Cold will ruin your build, the physical damage mods can be useful as a replacement (but again, only in a weapon with high base damage in that area). Asked by Armor and health scale with level, but Bleed is only stopped by health scaling. With Corrosive nerfed, Slash will be our only defense against the devil that is armor that has plagued this game from its inception. Very high critical and status chance also with high attack speed. Corrosive got nerfed with a cap and is now weaker than Viral against Bombards. Credits Required To Max The idea of IPS is that it has a higher bonus than a single element so it was the ideal 3rd element to build for if a weapon could support it (heat rework messed this up though). It's easy! Edited April 12, 2015 by Rakshal -DragonOfTheWest- PC Member 907 Posted April 12, 2015 (edited) 1. If armor was a fixed value instead of being scaled, then Bleed wouldn't be so much of a problem. 1 mod = 5 stacks (resets at 5 stacks) Armor --> Infinity, Damage (except for Bleed) -->0. Amplifies DoT if the bullet that proc the DoT status hits the weakspot. with viral and slash how they are, it wont matter if the enemy is level 50 or 5000, you will still kill themwith little to no effort, due to the power of those statuses. A +10% impact would do an additional 10 impact. Ergonomic design for optimised comfort. Vendor Sources Recommended for use with weapons that have a higher Impact damage than other damage types. If you have caught any fish from the Plains of Eidolon, you can select it here, which will produce various crafting . Tradeable The rest pretty much suck, and draw off a the weapon's base stat of that type (ex. Slash: Slash Damage is one of the three physical damage types. Impact = Shred status reduces armour/shield/health (4sec duration), Puncture = Pierce status chance to bypass armour and shields (4sec duration), Slash = Hack status deals more damage(4sec duration) (does not bypass armour or shields), The reason for this, is to make it a contender for the other 2, and the reason it seems low is because it has infinite stacks (only based onduration and your attack speed). A mod for +10% puncture would do absolutely nothing. To do this you will have to go to Cetus on Earth, with Fisher Hai-Luk and select the "Cut fish" option. Electricity will keep enemies stuck in the Gas cloud and deal constant damage over time. Each can be increased by use of their respective mod cards. At 6000 ferrite armor, 100 Corrosive deals 29 damage. Against mobs, it isn't that big of a deal (3 Seconds vs 15 Seconds is still just Seconds) but when the Wolf of Saturn Six came down, the flaw of our Damage System was hard not to see. Option 2: Secondary stat increaseonthe IPS mods. A possible 3-course menu for 6 people who don't like nuts or seafood is: Starter: Vegetable soup with gluten-free bread. For basic builds, consider what mods you have and aim to get multiple damage types elemental or straight out damage improvement. That's because Corrosive has a +75% against Ferrite. Press question mark to learn the rest of the keyboard shortcuts, http://warframe.wikia.com/wiki/Damage_2.0. That's because Corrosive has a +75% against Ferrite. Learn how to create Viral damage, inflict bleed on enemies, and more with Warframe's various damage types. Most players avoid using Gas in endgame content since its status effect caps at ten stacks, the only DoT effect in Warframe with a stack limit. Slash only seems OP since it ignores armor scaling, but if armor didn't scale, it would be on the same playing field as every other damage type. Type 2. Using a barrage of rapid-fire plasma rockets, Gauss' signature weapon lays down a path of destruction. even Gas and Magnetic was ok, not as fast, but probably due to not havingarmour reduction that corrosive has. An elemental mod adds one simple element onto your weaponCold, Electricity, Heat, or Toxin. . It's sad to say, but of the physical damage types, only Slash is genuinely worthwhile as all three major factions technically have weaknesses to it. Rupture: +90% Impact, +90% Base Damage, This is probably why nobody likes my suggestion (i suggested changing Slash Bleed ). 460k dps viral+slash crescent slicer. Slash - Causes the Bleed status effect, dealing True damage for six seconds equal to 35% of the weapon's base damage after a one-second delay. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. ), You need to be a member in order to leave a comment. (1.75x damage and 75% armor ignore right from the getgo)Try it on Bombards and you'll see how badly Corrosive was gutted. The nitrile micro foam palm gives superior grip and protection against liquids and water penetration. Next: Warframe: A Complete Beginner's Guide. All in all - they're secondary mods, nothing more. While Corrosive doesn't see much use in endgame builds, Corrosive is a solid choice if you're fighting tougher foes that are resistant to status procs. Stormbringer (+90% electricity), on the other hand,takes the damage to 100 Impact + 850 Electricity (2.125x / 112.5%of base Electricity, not1.9x / 90%). [Top 5] Warframe Best Impact Weapons (2022 Edition) Updated: 21 Feb 2022 2:52 am. Armor scaling makes all damageexcept Bleed eventually worthless including anti-armor damage types like Puncture. Impact Status Effects have 35% chance to apply a Slash Status Effect (x2 when Fire Rate is below 2.5) General Information Type Rifle Polarity Madurai Rarity Rare Max Rank 5 Endo Required To Max 930 Credits Required To Max 44,919 Base Capacity Cost 10 Trading Tax 8,000 Introduced Update 29.10 (2021-03-19) Vendor Sources Official Drop Tables Puncture Browse our network 9 . Premium Powerups Explore Gaming. That was what I was looking for. Can be obtained from transmututation Magnetic can be created by combining Cold and Toxin. You lost people the second you said Slash does not bypass armor. Synoid Helicor. Enemies cannot recharge their shields naturally while Magnetized. Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to Corpus and Grineer bodies. that being said, on weapons that have a very high base damage in one physical type (someone mentioned jat kittag as an example. That really sounds like IPS needs a more thorough and fundamental rework in that case. 1 . Let's go over how they work. you have 10stacks and your next hit has 2 instances, 1 hit will apply the 10stack bonus, while the other will apply 1 stack when it rolls over/resets. 2 mods, each procapplies 2% armour/shield/health Shred status, 10 stacks next hit does 100% more damage to armour/shield/health and resets counter. Very often the armor reduction from Shattering Impact appears to only be able to be applied by the host as the health bar remains yellow for the clients. Reloads are faster while sprinting, even more so in Gauss' hands. Proccing impact more than once in a single instance of damage will not allow this mod to proc more than once, nor will it increase the chance of the mod proccing. the armour type wont matter, viral + bleed doesnt care what armour the enemy has. Update Infobox Data Request. its like having cheats that the game just gives you, instead of having to hack it, only thing missing is "God Mode", but wait, we have invis, so thats not needed. Like my question is are one type of stat more values than other? In incarnon mode, this build procs Impact, Slash, Viral and Radiation giving +480% dmg after only 1-2 hits. Related: Warframe: Excalibur Complete Guide Drops, Abilities, And Builds. At low levels, IPS fine. which is why in my suggestion, there would be effectsthat bypasses armour and shields. Naramon i will make suggestions on elements depending on how this goes. Some examples of true damage include melee finishers (not Parazon finishers), Slash's bleed status effect, and Ash's Blade Storm ability. Impact: Impact Damage is one of the three physical damage types. Most endgame builds avoid using Blast altogether since it has terrible damage multipliers. Stacks to 325% increased damage at x10 stacks. They basically function like elemental mods in how they add to your damage, except they only use a part of your base damage instead of all of it (Accelerated Blast exception aside) and generally add a lower % than an elemental mod. Its shot deals Impact, Slash, and Puncture damage types simultaneously. The issue with Bleed is that if it didn't ignore armor, it would be the worst Dot. Why is bleed important? At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Shattering Impact takes effect on every melee hit from weapons with any Impact damage. The only real reason to use an 120% physical mod is if it's a slash mod that you want to increase the chance of getting slash on a status proc (which for weapons you could use this on and get around the same flat damage as a 90% element, you'd already have a very high chance of a slash status effect.) Its damage multipliers allow it to decimate unarmored targets, while its status effect makes Viral a great element for killing more armored targets as well. Bleed ignores armor scaling and will always do the same damage while everything else gets weaker as armor ramps up. 50 slash 100 impact A mod for +10% puncture would do absolutely nothing. Puncture vs. Impact vs. The Bronze IPS mods need to be reduced in drainso they'll actually be useful for new players. Chains between enemies up to 3 meters from the target. Impact is a stagger, puncture decreases enemy damage, and slash causes bleed. The go-to source for comic and superhero movie fans. If it were treated like an elemental mod*, that would be +120% on the weapon's total base damage. Using Radiation and not using Radiation against him resulted in TTK's differing by tens of minutes. Giving it any additional critical chance-boosting mods is unnecessary, and you will have more mods slots open for other useful things. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. It's easy! Valve Corporation. Warframe and Destiny 2 in particular stand out in the genre thanks to the power fantasy that they offer, combined with unique gameplay mechanics that haven't been successfully replicated in the. with negative impact riven, you can make whipclaw to be slash-puncture only. Overall it's a pretty balanced damage type, and most of the bonus damage is on heavy armor. IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. At Sortie level, the +50% against Ferrite Puncture has makes it 3x neutral and Corrosive's +75% against Ferrite a 6x neutral, but Bleed just doesn't care about that pesky 20x ehp multiplier armor gives. - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. thehotsung8701A,April 12, 2015. 2020 Digital Extremes Ltd. All rights reserved. Blast is created by combining Heat and Cold. Rupture The amount of damage the element does depends on the strength of the mod and your weapon's base damage. At low levels, Heavy Gunners are several times tankier than Butchers. Weapons like that let you make three different builds to focus on damage types rather than needing three different weapons. Option 2: Secondary stat increaseonthe IPS mods. When you use a puncture weapon against an armoured target you do more damage and vice versa. Radiation's status effect is especially useful for pacifying Ancient Healers and Eximus targets, preventing their auras from buffing their allies. Slash being good against flesh (Like the infested), puncture is good against armoured targets (Grineer) and impact is good against shields (Corpus are a good example. Useless on low-damage weaponry, but incredibly useful for getting an extra 90% damage out of weapons focused in that school. Faction mods are worthwhile for consideration if you have multiple elementals and such already. but all three increase Elemental Damage, so i guess. Puncture block forward: first hit procs impact, second hit procs slash, third hit knocks down Vengeful Revenant neutral: fourth hit procs impact, fifth hit knocks down forward: third hit procs slash, fourth hit procs impact neutral block: second hit procs slash and lifts, forward block: first hit procs impact, third input knocks down Swooping Falcon That is very important. ok, and from your experience, when does a corrosive build become useless? Piercing Hit: +90% Puncture, +0.9 Punch-through To help newcomers and veteran players alike, we've updated this guide with more in-depth explanations on each damage type, updated Void damage to reflect its bonus damage against Overguard, and we've added a section explaining what the strongest, most popular damage type is in Warframe currently. Once you equip a mod for a stat, it will then make it more powerful, and if you mouse over a stat, it tells you what it does and how it affects enemies. If I have a Fulmin (100 Impact +400 Electricity), Crash Course (+120% Impact) takes the damage to 220 Impact (2.2x / +120% on base Impact)+ 400 Electricity. your option 2: secondary stat: We don't need complicated mods. Out of the three i would say impact is the least important, unless you're fighting against corpus. All the latest gaming news, game reviews and trailers. I thought that this was the principle idea behind having 3 seperate mod configurations with each weapon, no ? Sourced from official drop table repository. weighting the slash with +slash% will increase the chance for slash proc, and hi. If the weapon's fire rate is exactly 2.5 it won't count towards the 70% chance. Base Capacity Cost Graduating from Pikes Peak Community College in 2018 with an Associate of Science, Charles has spent his time dissecting popular video games, movies, and technology. In terms of damage best against armor, slash is best against flesh, and impact is best against shields. once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase like elemental mods. Unlike the other status . The aforementioned system is the highlight of the game, with players using elemental magic that reacts with each other and character switching. It is fantastic against the Corpus but horrible against heavily armored Grineer. (+Base Damage, +Fire Rate, +Punch-through) We already have things like Accelerated Blast and it needs to be buffed. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers. Google search "warframe damage" and you will get back http://warframe.wikia.com/wiki/Damage_2.0. This weapon has impressively high base damage and slash damage. Most players pair Viral with Heat to deal even more damage against flesh and even strip a portion of the target's armor through Heat status. Max Rank Description The exceptions are: Accelerated Blast, which adds from the entire base damage. Just about every endgame build in Warframe uses Heat. 2,000 Effect caps at 75% at 10 Puncture stacks. Toxin ignores Shields and doesn't get the same praise that Slash gets. . The problem with scaling armor is that damage types that have ways to deal with it become exponentially better than the other damage types as levels scale. WARFRAME Wiki is a FANDOM Games Community. Wont slash bleed + viral still give you more damagethan puncture, since viral gives +325% extra damage to health? Many endgame loadouts will use mods like Hunter Munitions to inflict as many Slash effects as possible, killing the target with a barrage of damage-over-time effects. it seems to me that these issues only come into play around enemy level 500+, and anyone who wants those level enemies, should have the right weapons, rather than have 1 weapon that just deletes enemies of any level. You rarely see Radiation used in high-level content except for status primers and niche builds. Related: Warframe: Galvanized Mods And Weapon Arcane Guide.